How do vaults work in Punch Walls to Escape?
Smash them for gems, per the listing. HP, location, and refresh are TBA.
This Punch Walls to Escape vaults page covers the gem half of Place 90377809955810 ([CH2] Punch Walls To Escape by nana korobi ya oki). The listing says find rare blocks and smash vaults for gems. It does not name block types, vault HP, drop tables, or a gem shop. Verified October 30, 2026 · Roblox listing.
| Fact | Detail |
|---|---|
| Experience | Punch Walls to Escape · [CH2] Punch Walls To Escape |
| Place | 90377809955810 |
| Developer | nana korobi ya oki |
| Platform | Roblox |
| Mode | Solo or up to 4 friends |
| Gem sources (listing) | Rare blocks · smash vaults |
| Not gem sources | Grinder rubble sales |
| Drop rates / HP / maps | TBA |
| Gem spends | TBA — listing silent |
| Verified | October 30, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
The listing uses two gem phrases on purpose: rare blocks and vaults. One is an unusual wall piece. The other is a smash target. Both pay gems. Neither is the grinder.

Public copy only confirms they exist. No names, rarities, floor lists, or colors are official. Do not import ore names from Punch Wall Simulator or from Place 136606353774156. If you see a block that is not the ordinary prison wall, smash it, watch the payout, and treat the identity as Unverified until this wiki can log a screenshot.
Vaults are smashable objects that grant gems. The listing does not say how many hits they take, whether TNT is required, whether they lock after one smash, or whether four friends share the gem grant. HP, cooldowns, and party rules stay TBA.
It does not say vaults sit on floor five only. It does not say rare blocks replace rubble. It does not say gems buy tools. Until a shop UI is captured, gems are a tracked resource with an unknown sink.
Two listing verbs: find rare blocks, smash vaults. Pickup language for gems is not spelled out the way rubble is, so confirm in-experience whether gems auto-grant or sit on the floor. Do not assume they sell at the grinder.

| Action | Listing result | Still TBA |
|---|---|---|
| Punch ordinary walls | Rubble → grinder cash | Rubble count per wall |
| Find a rare block | Gems | Block names, odds, HP |
| Smash a vault | Gems | Vault HP, gem amount, refresh |
| Redeem IRONBRASS | Code available; reward recaps Unverified | Whether crates contain gems |
Fists, Sledgehammer, TNT, and Vacuum are the listing kit. The listing does not say which tool smashes vaults. Do not write “vaults need TNT” as fact. Use whatever you have, time the smash, and log it. Roster: tools.
A wiki that invents “gems buy Vacuum” is guessing. Possible sinks (cosmetics, skips, floor tickets) are all Unverified. Track the count; spend only when the in-game button names gems.
Maps, coordinates, and per-floor spawn tables are TBA. The listing ties vaults to the same prison escape as the five floors, not to a separate lobby. Do not paste Easy / Normal / Hard tunnel lengths from the other Place as spawn rules.

The practical method is the cash loop with your eyes open. You already walk rubble to the grinder. Use those walks to mark anything that is not a plain wall. A dedicated “vault route” with named rooms would be fan fiction until we have stills.
Escape all five floors is the win condition on floors. That is not a promise of one vault per floor. A floor can have zero vaults; a cell can hide one. Count what you smash, not what a template expects.
Up to four friends can split eyes. One player staying on rubble while another peels to check a side room is a community idea, not a listing role. Share the find; gem split rules stay TBA. See multiplayer.
Sell rubble first if fists are still the starting kit. A vault smash that takes forever on unupgraded fists is a time sink you cannot price because HP is TBA — but the listing still puts the grinder before the gem line in the sentence.
| If you need… | Do this | Do not do this |
|---|---|---|
| Fist / tool cash | Sell rubble at the grinder | Stand on a vault hoping it pays cash |
| Gems | Smash rare blocks and vaults | Feed rubble into the vault |
| Floor progress | Punch a path toward the five-floor escape | Assume a vault skip is documented |
| A code grant | Redeem IRONBRASS | Treat blog crate text as gem amounts |
You do not “finish rubble” then “unlock vaults” as a named gate. The listing lists both as part of the same experience. The discipline is mental: cash pile vs gem pile. When a vault appears mid-sell, you can smash it, then go back to the grinder with the rubble you were already carrying.
Most bad vault advice on the open web is copied from a different Roblox prison punch game. Use this table to throw it out.
| Mistake | Fix |
|---|---|
| Calling the grinder a vault | Grinder = rubble cash. Vault = gems |
| Publishing a drop % | Unverified. Leave TBA |
| Naming ores from Punch Wall Simulator | Wrong game. Do not build that wiki here |
| Easy / Normal / Hard vault modifiers | Other Place 136606353774156 |
| Big Tony vault chapter | Other Place — not this listing |
| Chisel / Pickaxe required | Not on this Place’s tool list |
| Skipping rubble because “gems are better” | Gems have no published spend. Fists still need cash |
| Assuming four-player gem duplication | Party rules TBA |
Gems are the side economy. Cash still pays the tools that make vaults faster to smash.
Open **rubble and grinder** if you have not sold a stack yet.
Open **tools** for Sledgehammer, TNT, and Vacuum — prices and vault matchups TBA.
Open **floors** for the five-floor escape and best time (not Easy/Normal/Hard).
Open **multiplayer** if a friend is scouting while you punch.
Start order: beginner guide · codes. Hubs: guides · wiki.
Smash them for gems, per the listing. HP, location, and refresh are TBA.
Yes. The listing names rare blocks and vault smashes as the gem line.
The listing does not say that. Grinder sells rubble for cash. Keep the currencies separate.
TBA. No official gem shop text on the listing.
Unverified. Do not copy percentages from other experiences.
October 30, 2026
Matched by build plan, shared topics, and guide progression — not random related links.